A playful pink Paohaus building with cactus plants and a yellow car

welcome tothe

Paohaus is a small product and brand studio in San Diego. We work mostly with funded startups figuring out their first design hire, and Series B teams who need senior help on a specific problem. We're bilingual, we like the messy parts, and we measure what we ship.

We take fewer projects than we could so we can actually be in them with you.

Paohaus team character portrait
Paohaus team character portrait
Paohaus team character portrait
Paohaus team character portrait
Paohaus team character portrait
Paohaus team character portrait

somos paohaus

Small team, real range. Each project gets the people best suited to it, not whoever is on the bench.

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Let's get to know eachother
Paola Batiz

Paola Batiz

Our founder that Likes to solve problems and read millions of books. She may also may talk your ear off about design, aesthetics and technology.

Ask her what her favorite book is

Brian Rose

Brian Rose

Our founder that Likes to solve problems and read millions of books. She may also may talk your ear off about design, aesthetics and technology.

Ask her what favorite book is

Ashlee Palka

Ashlee Palka

Our founder that Likes to solve problems and read millions of books. She may also may talk your ear off about design, aesthetics and technology.

Ask her what her favorite book is

Ivett Rodriguez

Ivett Rodriguez

Our founder that Likes to solve problems and read millions of books. She may also may talk your ear off about design, aesthetics and technology.

Ask her what her favorite book is

Pablo Tovar

Pablo Tovar

Our founder that Likes to solve problems and read millions of books. She may also may talk your ear off about design, aesthetics and technology.

Ask her what favorite book is

Daniel de la Peña

Daniel de la Peña

Our founder that Likes to solve problems and read millions of books. She may also may talk your ear off about design, aesthetics and technology.

Ask her what favorite book is

We pull in specialists when a project needs them. Illustration, motion, copy, research. If you're curious who'd be on your team, just ask.

What we play with

Small menu, deep practice. Every offering links to its own page where we go deeper on what it is, what it costs, and what shipping looks like.

trabajamos

like this

We listen

01. We listen

Before we draw anything, we find out what's actually going on. We talk to your team, your users, the person who knows where the bodies are buried in the codebase. We come back with a written take on what we heard, including the things you didn't ask us to find. Most of the time, this is where the project changes shape.

  • Stakeholder interviews
  • Audit and diagnostic
  • User research
  • Problem framing
We make

02. We make

Wireframes, prototypes, brand work, however the project shapes up. We share work in small pieces and we share early. If we're heading the wrong direction we'd rather find out in week two than week eight. We design in your context, not in a vacuum, and we hand off in a format your engineers will actually use.

  • UX and UI design
  • Brand identity
  • Web design
  • Design systems
  • Prototyping
  • Engineering handoff
We measure

03. We measure

Then we ship. We track what happens after launch because that's the whole point. Adoption, retention, conversion, whatever the right number is for this work. If it isn't moving, we keep going. Our case studies have outcomes attached because we wouldn't know what to do otherwise.

  • Analytics Setup
  • A/B Testing
  • Adoption tracking
  • Iteration sprints
We come back

04. We come back

We don't disappear. Most of our clients become repeat clients because we like them and because the work isn't actually finished at launch. Quarterly check-ins, follow-on projects, hiring help when you're ready for your first in-house designer. Sometimes we just send you stuff we read.

  • Retainers
  • Hiring support
  • Design system up keep
  • Quarterly reviews

our hausvibes

Boring back-of-house tools deserve as much care as launch screens.

Hypotheses before designs. Numbers after launch. Both, every time.

Always leave a place better than you found it.

Good work is fun work. The two are not in opposition.

Kind words from our haus guests

"I had the pleasure of working with Pao for a year and a half at Flock. She designs with genuine user empathy and a clear vision for how to provide the best possible user experience. Her optimizations led to increased adoption and significantly leveled up the platform."
Andy KarbelMarketing Manager at Passport

Give your customersthe experience theydeserve

Start your project
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